Experimenta Recharge: 6th International Biennial of Media Art

Experimenta is Australia’s leading media arts organisation, dedicated to commissioning, exhibiting and touring the world’s best contemporary media art. Experimenta Recharge: sixth international biennial of media art, focuses on artists whose work is consciously inspired by and entangled with the past and who use the most contemporary of tools.

Art Exhibition previously on at Experimenta in Victoria, Australia.
From Friday 28 November 2014 to Saturday 21 February 2015

Experimenta Recharge: 6th International Biennial of Media Art image

Published by anonymous on Tuesday 21 October 2014.
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Recharge asks does knowledge change when it is presented in different cultural contexts and technological forms? By producing unconventional perspectives, can experimental artists illuminate existing knowledge and meaning for a new generation? Can artists lead us to entirely new modes of consciousness?

Experimenta is again partnering with RMIT Gallery. Suzanne Davies, Gallery Director and Chief Curator said that Experimenta’s vision is perfectly aligned with the trans-disciplinary focus of RMIT Gallery.

“The experience of the art works in Recharge will challenge and enchant diverse audiences visiting the gallery this summer,” Ms Davies said.

The exhibition presents works from more than 15 acclaimed Australian and international artists, featuring many new artworks. Media art is inherently multidisciplinary, born out of the processing power of computer technology that made possible, for the first time, a substantial interplay between various media and practices. For the Experimenta Recharge: sixth international biennial of media art, Artistic Director Jonathan Parsons has selected multidisciplinary works that draw from photography, installation, electronic sculpture, interactive and immersive media, robotics, bio art, live art, sound art, 3D printing, animation, film and video.

“The artists in the Experimenta Recharge: sixth international biennial of media art are alert to both the intimate and the broader cultural contexts through which they move and live. By listening, watching, thinking and making, they recharge knowledge and meaning systems, reinvigorating these systems or radically transforming them,” Mr Parsons said.

Seeking to reinstate the sense of occasion and significance of the age old processes of portraiture that have become disposable in the digital world, Cake Industries’ Simulacrum invites 15 subjects to have their portrait taken using 3D printing technology. Complementing these images of our community is the work of Maitha Demithan who has painstakingly digitally knitted together flatbed scans of body sections to produce luminous images of her Emirati community.

Australia’s Svenja Kratz in the Contamination of Alice Instance #8 uses the DNA of Alice, a young girl who died in 1973 and donated her body to science, to reveal the uncanniness of having living fragments of an absent human body present.

Yunkurra Billy Atkins’ collaboration with Sohan Ariel Hayes retells an ancient story as a startling digital animation effectively opening a door to the past for a new generation of audiences. Khaled Sabsabi’s immersive installation draws on the physical evidence of his memory to experience the spiritual essences within the Prophet Mohammed’s teaching of 70,000 Veils.

Raymond Zada reveals the erasure of knowledge and culture through the street signs of his hometown, Adelaide. German sound artist collective Korinsky wonders what would happen if ancient sounds never disappeared and could be retrieved.

teamLab from Japan have drawn on traditional Japanese art and logic to animate predicted sea level rises. The animation began on 10 December 2009 and runs for 100 years.

Australian Christy Dena playfully investigates the recent cultural phenomena of both computer and live ‘escape room’ puzzles through an interactive game installed in a vintage school desk. Brazilian artist Anaisa Franco’s interactive robotic sculptures manifest many of the human emotions induced by obsessive game play.

Stuart McFarlane and Darrin Verhagen explore how the simplest of objects may be transformed into something startling and mesmerizing through the use of technology.