Alone in the Park narrative adventure game now available

Art Press Release from New Zealand. Published by anonymous on Thursday 20 June 2013.

Alone in the Park narrative adventure game now available image Alone in the Park narrative adventure game now available image Alone in the Park narrative adventure game now available image

Katherine Neil, Creative Director of the legendary art-game "Escape From Woomera", has just released a new game for iPad, Windows and OSX. Her off-beat satire of richly animated adventure games wryly fools you into a search for fast-paced graphics. It's a shallow type of instant gratification this quirky, well-authored anti-adventure does not deliver. Recommended ages 17+.

Play as a rather misanthropic gamer who finds herself lured away from her computer to embark upon a real world quest: finding hidden treasure in a National Park.

Annoyingly, doing this requires her to locate and reassemble pieces of a treasure map. And instead of being populated with cool creatures like giant vampire squid bats or something, the park’s forests, lakes and mountains are home to the lamest NPCs (Non-Player Characters) imaginable.

This treasure had better be f*cking legendary.

Alone in the Park features:

- Slow-paced, low-octane gameplay that will have you fully reclined on your chaise longue
- A no-holds-barred sense of humour
- Enough content to keep players amused for about 4 hours
- A map to travel around around with, and a clear, visual way to interact with characters and items (no conversation trees!)
- Geographical puzzles and classic adventure game style quests
- A theme song! And a bunch of other satirical music as well

The Alone in the Park theme song (written and sung by the game’s designer):
https://soundcloud.com/katharine-neil/alone-in-the-park-theme-song

Release trailer:
https://vimeo.com/68475219

Purchase links:
iPad
PC & Mac

Full press kit:
http://cheapdrunkgames.com/press/sheet.php?p=alone_in_the_park

About the developer:

Katharine Neil (releasing as Cheap Drunk Games) began working professionally as a game developer in 1998. She’s worked in various roles (sound designer, programmer, game designer) on projects ranging from Infogrames’ Le Mans 24 Hours onDreamcast and Atari’s Transformers on PS2 (sound design, programming) to Eidos’ Pony Friends games on DS and Wii (as a designer). More recently she was the writer for Lady Shotgun’s iOS title Buddha Finger.

contact: cheapdrunkgames@gmail.com